Quantcast
Channel: Answers by "Brett_MMU"
Browsing latest articles
Browse All 12 View Live

Answer by Brett_MMU

what I do is tag my waypoints, then add a start function like this (it's in C# but I imagine it's the same for JavaScript) Start() { waypoints = GameObject.FindGameObjectsWithTag("waypointTag"); } If...

View Article



Answer by Brett_MMU

If you need them in order then you'll have to do something to each waypoint to make it identifiable. If you don't have many waypoints the easiest thing to do would be to tag each waypoint as waypoint1,...

View Article

Answer by Brett_MMU

var waypoints : GameObject[]; var sortedWaypoints : GameObject[]; function Start() { waypoints = GameObject.FindGameObjectsWithTag("waypointTag"); sortedWaypoints = new GameObject[waypoints.length];...

View Article

Answer by Brett_MMU

Add Debug.Log(currentWaypoint); Debug.Log(sortedWaypoint[0].transform.position); after that line and tell me what you get

View Article

Answer by Brett_MMU

on your player rotation code you have "transform.Translate(Vector3.right );" when the left key is pressed down, this is being added to the transform.Translate that occurred in your movement code, as...

View Article


Answer by Brett_MMU

The actual Biped you see in 3DS max is just a visual representation of the animation (the biped disappears when it's exported). You need to create a 3D model, or get one from something like turbosquid,...

View Article
Browsing latest articles
Browse All 12 View Live




Latest Images